How to change Material and its properties at runtime in Unity?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeMaterial01 : MonoBehaviour
public Material newMaterial; //You must drag your new material here in the inspector window
void Start () {

// Get the Mesh Renderer Component from this gameObject
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
// Get the current material applied on this GameObject
Material oldMaterial = meshRenderer.material;
//print the material name in the console
Debug.Log("Applied Material: " +;
// Set the new material on the GameObject
meshRenderer.material = newMaterial;
public Material[] newMaterials;
meshRenderer.materials = newMaterials;
public Texture2D myTexture;private void Start()
GetComponent<MeshRenderer>().material.mainTexture = myTexture;
public Texture2D myTexture;private void Start()
MeshRenderer rend = GetComponent<MeshRenderer>();
rend.material.SetTexture("_MainTex", myTexture);
m_Renderer.material.EnableKeyword ("_METALLICGLOSSMAP");meshRenderer.material.SetTexture("_MetallicGlossMap", myTexture);
Color newColor =;
GetComponent<MeshRenderer>().material. color = newColor;
MeshRenderer rend = GetComponent<MeshRenderer>();
rend.material. SetColor("_Color",;
rend. material.SetFloat("_BumpScale", 0.5f);
Shader BumpedDiffuse = Shader.Find("Mobile/Bumped Diffuse"); 
GetComponent<MeshRenderer>().material.shader = BumpedDiffuse;




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Ouzani Abd Raouf

Ouzani Abd Raouf

Computer Science Engineer and Cisco Instructor

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